Amplificador Marshall Grande - Marshall big amplifyer 3D Model
Amplificador Marshall Grande - Marshall big amplifyer 3D Model
Amplificador Marshall Grande - Marshall big amplifyer 3D Model
Amplificador Marshall Grande - Marshall big amplifyer 3D Model
Amplificador Marshall Grande - Marshall big amplifyer 3D Model
Amplificador Marshall Grande - Marshall big amplifyer 3D Model
Amplificador Marshall Grande - Marshall big amplifyer 3D Model
Amplificador Marshall Grande - Marshall big amplifyer 3D Model
Amplificador Marshall Grande - Marshall big amplifyer 3D Model
Amplificador Marshall Grande - Marshall big amplifyer 3D Model
Amplificador Marshall Grande - Marshall big amplifyer 3D Model
Amplificador Marshall Grande - Marshall big amplifyer 3D Model
Amplificador Marshall Grande - Marshall big amplifyer 3D Model
Amplificador Marshall Grande - Marshall big amplifyer 3D Model
Amplificador Marshall Grande - Marshall big amplifyer 3D Model
Amplificador Marshall Grande - Marshall big amplifyer 3D Model
Amplificador Marshall Grande - Marshall big amplifyer 3D Model
Amplificador Marshall Grande - Marshall big amplifyer 3D Model
Amplificador Marshall Grande - Marshall big amplifyer 3D Model
Amplificador Marshall Grande - Marshall big amplifyer 3D Model
Amplificador Marshall Grande - Marshall big amplifyer 3D Model
Amplificador Marshall Grande - Marshall big amplifyer 3D Model
Amplificador Marshall Grande - Marshall big amplifyer 3D Model
Description:
*Amplificador basado en modelo Marshall Mg 50 DFX / Amplifier based on Marshall Mg 50 DFX model.
*No incluí el texto "Marshall" por políticas de publicidad en caso de que el usuario no pueda incluir publicidad gratuita / I didn´t used "Marshall" text on the front because of I didn´t want to add free advertising. Sometimes people can´t add free advertising on they proyect.
*Se utilizó 3ds Max 2014 y Vray 2.4 como motor de render / I used 3ds Max 2014 and Vray 2.4 for rendering.
*Hi poly quads con subdivisiones / Hi poly quads with subdivisions.
*Texturas en alta resolucion / Hi resolutions textures.
*Materiales Vray y Standars / Vray and Standars materials.
*Texturas nombradas apropiadamente / Textures named properly
*Renders realistas (4500 x 2531 pixeles) / Realistic render (4500 x 2531 pixeles).
*Coordenadas locales en eje 0 x, 0 y, 0 z / Local coordinates on axis 0 x, 0 y, 0 z.
*No contiene objetos escondidos / Don´t hide objects included.

Amplificador Marshall Grande - Marshall Big Amplifyer

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