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Description:
- High poly mesh with cloth and solid hair details.
- Edge loops, quad poly and minimum triangles.
- Not Rigged, just posed.
- No textures added, just UV unwraped to aply maps.
- Shaders added for easy selection and map work.
- Preview images rendered with Arnold in maya 2015, (mb file)
- Edge loops, quad poly and minimum triangles.
- Not Rigged, just posed.
- No textures added, just UV unwraped to aply maps.
- Shaders added for easy selection and map work.
- Preview images rendered with Arnold in maya 2015, (mb file)