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Description:
3d model of a Soccer City stadium in South Africa (johannesburg).
In this stadium will be played the world cup South Africa 2010
The stadium will hold the opening match South Africa Vs. Mexico, four more first-round matches, one second-round match, one quarter-final, and the final.
Render is done with integrated 3ds max mental ray engine.
Lighting and environment are included in 3ds max mental ray version file.
I also included a non-illuminated 3DsMax version with standard materials,(if you do not use mental ray)
In the 3ds max versions the model is organized on layers,for
ease of hiding objects not visible to the camera.
Size soccer field: meter 68x105
3ds max version is available in 2 versions:
Scanline render file.
Scanline Mental Ray file.
C4d and Maya versions not includes lighting and environment.
C4d and Maya models are organized on groups.
The maya 7 version,is available only in (mb) type.
Some objects are smootheable (turbosmooth,hypernurbs etc...)
Coordinates mapping method used:
UVW Mapping projections.
NB:
ONLY IN THE OBJ VERSION,when the model is imported not ensure the proper functioning of textures.
Obj version is split in 2 files ,be imported one at a time.
In this stadium will be played the world cup South Africa 2010
The stadium will hold the opening match South Africa Vs. Mexico, four more first-round matches, one second-round match, one quarter-final, and the final.
Render is done with integrated 3ds max mental ray engine.
Lighting and environment are included in 3ds max mental ray version file.
I also included a non-illuminated 3DsMax version with standard materials,(if you do not use mental ray)
In the 3ds max versions the model is organized on layers,for
ease of hiding objects not visible to the camera.
Size soccer field: meter 68x105
3ds max version is available in 2 versions:
Scanline render file.
Scanline Mental Ray file.
C4d and Maya versions not includes lighting and environment.
C4d and Maya models are organized on groups.
The maya 7 version,is available only in (mb) type.
Some objects are smootheable (turbosmooth,hypernurbs etc...)
Coordinates mapping method used:
UVW Mapping projections.
NB:
ONLY IN THE OBJ VERSION,when the model is imported not ensure the proper functioning of textures.
Obj version is split in 2 files ,be imported one at a time.
By: TurboSquid
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