Sony Vegas Problem

Normstock 17 Jul 2008 18:14
Thanks Vader, I had worked the highlighting thing out when I was trying to find in and out points, which don't exist. I saw the render to new track, but didn't know what it meant.

So provided you have that portion of the clip highlighted, playing back as a self contained loop, you don't need to trim it out, rather just render to new track.

At rendering for 1920x1080 from an HDV mini dv tape, is the pixel radius 1.0 or 1.333

Thanks for the info, this is great stuff!!
vadervideo 17 Jul 2008 21:19
I believe you should leave it at 1.0 but I have found on some occassions, such as timelapse stuff to set at .909 - it almost smooths things a bit in that case. By the way, I made a goof in the prior info - when rendering to new track just type CTRL-M - then select what you want for output. Which leads me to another dirty trick... If I am going to do a time lapse or slo-mo, I select the clip again and make sure it is highlighted as well as the selection being highlighted. Then if type S, it will split out the clip on both ends. Then I crunch it for time time lapse by grabbing the end of the clip and holding down the CTRL key. This automatically put the clip into time lapse crush ot slo mo expand mode, then just drag it either direction - obviously pulling it apart will slow it down and pushing it together will speed it up (time lapse) to a max of 4x or quarter speed either way. - You an also right click the clip and go to properties and enter a value for the playback speed. Then render again to a new track. If it is an intemediary step, render with native format (NTSC DV or for HD use mt2) - Then if you want it faster again, do again to the new clip and if it's the final render change the output mode to .mov. And voila!

You can also use dynamic speed throughout a clip as well, but that gets a bit more complex. I have been thinking about doing tutorials on this stuff in video but I think there are several out there already. But most don't deal with stock footage prep for sites like this. So who knows. Maybe P5 can put up a tutorial section for such a purpose where we can all put up our "bags of dirty tricks"?
Peak_Video 17 Jul 2008 22:12
Good advice vadervideo. All I would add is that you can also add the velocity envelope and adjust that up or down to slow/speed up the clip. This can be used on its own or added to the method you described to speed the process up.
But its a bit harder for learners as you have to watch out for the notchs on the clip that indicate you have started repeating(looping) the clip. Video tutorials are a good idea. I have Gary Kleiners "The Vegas Pro 8 Companion" which is excellent but free is always better, so your idea has a lot of merit :-)

Mark
vadervideo 17 Jul 2008 22:34
The velocity envelope is what I meant by "dynamic speed" and yes it can be difficult to understand if you are not familiar with the ins and outs of clip start point, end points and so on. But even the velocity envelope will only let you do a max of 4x or 1/4 speed withour having to re-render to the next step. Which leads me to another item - time lapse. I hear alot of people wanting to do time lapse but not really knowing how, or which method to use. My method, and this is purely for info, not carved in stone, is I record normal speed always. I never use the stop motion features. I learned this the hard way. I was filming traffic in time lapse using stop motion - big mistake.. for several reasons - 1 It eats the battery up in no time, 2. The end result is "choppy" 3. You might miss something, like say the impact of a collision. Not that this ever happend to me. nooooo. - In Vegas at the NAB show, I was out shooting the strip with the intent of time lapse, so I stood there for an hour with cam on tripod and this during the twilight hour. In that hour a guy also with cam came by three times and asked if I was doing time lapse. I said three times, yes, that is the intent. The third time he chuckled and said "Why don't you use the Stop Motion feature on your cam, it would be QUICKER.:" - Now I don't know about you guys, but I didn't know that stop motion on a cam would make the earth spin faster. Does it?
Peak_Video 17 Jul 2008 22:50
No, you would have to stand there for the same time in both cases. It would only be quicker when it comes to editing and/or rendering the speeded up clip. I have always done my time lapse by the let the camera run the whole time method. But the ideal of course is a camera that will allow a time lapse capture method of 1 frame each exposure. . . alot of the cams want to capture 15 frames each time which in my opinion is a waste of time.

Mark
vadervideo 18 Jul 2008 03:46
I was actually being sarcastic :) But yes, cam do like to take in several frames when in that mode - and it really doesn't look that great in the end. If it is something of a longer nature, say a flower blooming, a sprout growing out of the dirt or my kid taking out the trash, then I would use still frames from a digital camera, not a video cam.
Peak_Video 18 Jul 2008 05:43
" or my kid taking out the trash" . . . . now that's what I call sarcasm :-)
Although if they are anything like my kids and there slowness to get chores done
around the home I guess it probably counts as a fact :-(

Mark
Normstock 18 Jul 2008 12:00
When I tried to slow down in vegas, I grabbed the frame and dragged it out, but all I got were duplicate frames, just repeating frames not a decrease in video speed.
Normstock 18 Jul 2008 12:02
Vader.............tutorial stuff for stock clips is long overdue, most of the tutorials on youtube are about preparing clips for youtube. If Pond5 would put up some area that would be amazing.
vadervideo 19 Jul 2008 00:08
Make sure you hold down the Ctrl key while doing so. It should "stretch the clip.. but there is another setting you need to make sure is on... go to edit, switches and turn looping on for that specific clip - other wise you get the "freeze frame" effect that you are getting.
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