Bronioes
About
Hi and welcome to our page, We're a Dutch sound design team from Rotterdam. We both studied in the Art, Media & Technology department at the Utrecht School of the Arts. Here are some webpages of the team behind Bronioes where you can see some of our work: Steven Hoes https://soundcloud.com/stevenhoes Jorick Bronius https://driftwood.audio
Pond5 artist since 2013
Keywords
All Collections
Music
A package of all our ready-as-is music and music layer-loops for loop-based music systems.
Industrial Zones & Ambiences
This package contains several loops usable as zone or as ambience in an industrial environmental game or film. It is made out of field recordings of machinery and processed metal impact sounds in and around Hilversum - the Netherlands. All files are at least 44.1 kHz samplerate and 16 bit uncompressed WAV files.
Lo-Fi Apocalypse
Liven up your game or film with this complete collection of very expressive analog electronic sounds and music. A unique blend of blunt mechanics and analog electronics for your game! Very suitable for audifying crass mechanics, robotic communication, industrial machinery, high-voltage circuitry, spacy zone and ambience sounds. It contains files of at least 48kHz-24bits that are either hits or seamlessly loopable sound effects and music loops.
Robot Chatter
A set of 4 different robots, ranging from tiny and cute to big and crass, expressing reactions to several situations and emotional outbursts. Each with their own voice.
Scary Ambiences
The perfect ambience pack that fits your scary game to create suspense or tension with our high quality seamless loops. With 10 exclusive atmospheres to enhance the total immersion for every scene. It includes scary forests, outer-space void, ghostly forests or graveyards. These sounds where created several audio manupulation techniques on recordings made environments as diverse as our studio, wheat fields and construction sites along many more. All files are at least 44.1 kHz samplerate and 16 bit uncompressed WAV files and seamlessly loopable.